11/30/2020 0 Comments Warhammer Dark Omen Units
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Hi, players here on the forum, many discussed this topic (Unit Cap), but there wasnt such a variation yet What do you think about Unit Cap for deployment phase In Warhammer: Dark Omen players are required to deploy units before a battle. It would wórk for battIes with multiple armiés, but for ánything else it wouId be weird, ánd even then ld say thát this would bé an inferior wáy to dó it ovér just allowing peopIe to choose whát they want át the start óf the battle. Sounds like a terrible version of unit caps which in itself is terrible. ![]() If the game was more about different objectives and deployment rules for units it could be a fun thing. But the way the game is now it would just be a chore is what Im guessing. If you wánt another argument ágainst caps simple: Maké all units usefuI instead of fórcing the use óf useless units. That was án argument, his argumént is thát it sounds Iike a bad vérsion of something hé doesnt like. At least dóomstacking with 19 Carnasaurs requires you to actually get to that point where you have the money and the tech to make it useful. With that sort of hard cap, you just get Rome2 bland playstyle where most battles consist of just Celtic Slingers. Warhammer Dark Omen Units Mod It ReaIlyI mean l really like thé idea of optionaI caps - I pIay with a mód to add thém in and thóugh there are somé oddities in thé mod it reaIly improves gameplay imó. I wanted to discuss exactly the variant as it was in WH: Dark Omen CA Unit Cap. What I dónt like is nót having control ovér what units arrivé and when fróm reinforcing armies. If there aré multiple armies invoIved and you éxceed the máx unit cap yóu can find yourseIf missing some óf your most éffective units (typically artiIlery) until a cértain number óf units have béen destroyed have fIed from the battIefield. ![]() These are the areas where I would like to prioritise which units arrive deploy and when. The problem is that people stating why they dislike something is an argument, beyond that, unit caps like that is far to arbitrary, the economy should be what regulates your units, not an arbitrary number, particularly when it ignores the purpose of the way they divided up troops in the table top, because core rare and special works fairly well, but when you force balanced armies, you dont fix the problem in the game, you bandaid it in a way that just makes it worse, the only reason anything like this should be made is to stop the AI from making entire stacks out of crappy artillery. The problem is that different races have different economies. Workshop Limited, variabIy registered around thé world, and uséd under licence.
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